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Move the white rook at c1 to c7 to check the black king at b7.  The king cannot capture the rook because the white bishop at e5 covers the rook.  The pawn at a5 covers the b4 square and the rook covers the c8 square. Checkmate!

Mueva la torre blanca en c1 a c7 para dar jaque al rey negro en b7. El rey no puede capturar la torre porque el alfil blanco en e5 cubre la torre. El peón en a5 cubre la casilla b4 y la torre cubre la casilla c8. ¡Mate!